Whenever I come to discuss my thesis, I begin globally in this way: »I really do a thesis on Pokémon ». This does not miss amuse my interlocutor. It has to be stated a priori, it’s not the most significant thing that’s. Those of my generation feel nostalgic. Others, elderly, consider Pokémon GO, with diverse attitudes. For my own part, if I played Pokémon that a whole lot in my childhood, my fascination for the franchise had been revived by nostalgia due to the emulators, and that I became again what you can predict a fan of Pokémon. But my academic curiosity about franchising started at the start of my Master 1, when I chose to compose a memoir on »ROM hacking » at a neighborhood of Pokémon fans. A brief record of this Pokémon franchise . Even the Pokemon franchise has been born in 1996 at Japan as a video game published by Nintendo about the Gameboy console. Even the Pokémon Green / Red games (Red and Blue at the remainder of the world, one or two years later, at a slightly redesigned variant ) have set the foundation of a franchise which has appeared on many media: animation, playing cards and arenas… planes. To fly to other skies such Team Rocket. If the franchise has its ups and downs especially in terms of game sales, earnings are often in thousands of millions around the Earth, at least to the matches of their »primary series », that is obviously say people who follow the model of the very first games. Really, despite having a continuous renewal of the franchise and video games over the decades (which will be among the things of my thesis), the recipe remains the same: a 11-year-old boy belongs on an adventure in a world populated by animals called pokémons (yesI compose pokémons to talk about the critters, it is my blog and Nintendo does not have any power here, well, maybe not on that). He catches it into form a team and meet his Pokédex, a sort of digital encyclopedia, thus engaging in a quest for scientific crowdsourcing for a professor who replenishes his job (after all, it’s he who gave him his first pokemon). But most importantly, he leaves them fight for badges and take the struggle ofPokémon League, which consists of beating a elite to turn into a Pokémon Master. And incidentally, during his experience, he is made to reevaluate the plans of an organization. The leaders of the various malicious organizations mimicked to mimic the way to maneuver the »Team Skull » caricature of »thugs » present in the most recent games. Regarding the recent record of Pokémon, the less skillful have heard about the phenomenon of summer 2016, I do not talk of the song Lean On, but obviously Pokémon GO. This match will not always occupy a major place in my thesis, but has shown that the craze for the franchise is still present (and perhaps just a little cleavage). Pokemon and the hunt. When I first decided to operate on Pokémon at the close of the summer of 2016, among the very first things I did was go to Google Scholar to »buy » academic articles that speak about doing it. Imagine my surprise when I found that the very initial connections were about a receptor involved in the creation of certain cancers (Nintendo also place pressure on researchers to modify the name, they did not had to appreciate their brand is associated with cancer). Afterward my disappointment once I realized there was almost no report or book about Pokemon. Finally though, some articles on Pokémon GOin the discipline of public health, law, and again, at the moment, it was largely proto-articles of 2 pages. Additional research has made me discover the occurrence of one academic publication about Pokémon edited by Joseph Tobin, who, visionary, declared in 2004 the fall of Pokémon (I do not care, but kidding aside, I highly recommend it, it’s in references at the conclusion of the article). Oh, and also a post also, if we put those on Pokémon GO aside . How is it, the very best franchise in the entire world doesn’t interest the academic universe at all? Naturally, this is not a legitimate cultural work, but cultural studies, particularly the enthusiast studies that followed, with authors like Henri Jenkins about front lines, are thinking about much more popular cultural objects, have tried with more or less success to legitimize them. An individual can come across a convincing excuse in my opinion from the report of some communication by Vincianne Zabban, Samuel Coavoux and Manuel Boutet, that, beginning from the observation that »game studies » (in social sciences) are in reality nearly »WoW research (research on World of Warcraft), proposes that the low variety of games analyzed is largely due to two factors. The investigators also study the games that interest themto begin with, and for that reason the matches that they played, as well as the »path dependence », that is to mention within this circumstance the increased ease of analyzing the object / topic already well marked by research instead of advance kindly, which consolidates the job of WoW. One more factor is the fact that, by its own MMORPG standing, WoW is a privileged object to the social sciences. I think this reasoning can be extended to »enthusiast studies », especially since, originally, they had been the work of enthusiastic folks who desired to defend the legitimacy of their thing. Furthermore, if I’m today studyingPokémon is partially because I grew up with this and I am a fan of it. So perhaps if Pokémonwas studied very little so far, it’s because the (ex) Pokémon fans were largely still studying. That is perhaps evidenced by the recent thesis of Fanny Barnabé of the University of Liège, which deals quite extensively with activities and productions of Pokémon lovers (available in the close of the guide, and that I strongly advise youpersonally, it’s extremely nice to see ). Pokémon lovers on the internet. It is precisely to the productions and the activity of the lovers and the wider public (a distinction that I will develop after ) of all Pokémon online that I especially wish to become interested. Since I have the belief it is essential in its diffusion and in the production of this franchise. When I was somewhat isolated myself from the online world Pokémon being curious in clinics Pokémon in drama , on a handheld, mostly in adolescents to begin, the role of the Internet and particularly the fans productions is becoming central again. Pokémon is everywhere. Not in the sense that we might have discovered it during the Pokémon GO hype . However, in the feeling which we may find Pokémon anyplace, and so long as we are involved in some social networks very young, references are quite common. Anthology.
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